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Robert Reich: In Our Horrifying Future, Very Few People Will Have Work or Make Money
http://www.rawstory.com/rs/2015/03/robert-reich-in-our-horrifying-future-very-few-people-will-have-work-or-make-money/

From: John Gilmore <gnu@toad.com>

Reich had to explicitly tell us it's "Horrifying", because the headline "In Our Future, Very Few People Will Have Work or Make Money" is not actually scary.  It describes a post-scarcity world that humankind has climbed toward for thousands of years.  

Reich's gloomy science fiction isn't as much fun to read as Cory Doctorow's.  Cory has covered the same topics in multiple novels, including Makers, where the main characters are rural nerds at the heart of a new economy of 3d-printable designs, and in Down and Out in the Magic Kingdom, in which work is extinct, a reputation system informs social relationships, and clans of hobbyists take responsibility for major attractions like Disneyland to keep them running and improving despite nobody getting paid.  

Cory is no economist, but economists write a lot of fiction too.  Oh, and Cory's walking his talk.  He's making a good living by writing novels and giving them away for free over the Internet.  Why? "Because my problem isn't piracy, it's obscurity."  

Here's Makers:
http://craphound.com/makers/download/  

and here's Down and Out in the Magic Kingdom:    
http://craphound.com/down/download/  

You'll get a brief rant and a CC-licensed, DRM-free, thought- provoking, AND entertaining ebook in your favorite format.     John Gilmore

PS: I'm not just speaking from fictional experience.  Years ago I thought about how to make a living in a post-scarcity economy, then debugged my ideas in real life.  In 1989 I cofounded a company that wrote free software, gave the software away for free copying under the GNU General Public License, and sold live human support for it, to the small fraction of users who wanted support.  What others called piracy, we called distribution!  We also quipped that we made free software affordable.  Every big company we cold-called to sell support to WAS ALREADY USING OUR SOFTWARE.  Many of them depended deeply on it and were happy to hire us to make it do exactly what they wanted it to.  We saved Sony a year in developing the PlayStation, for example. We kept Cisco products coming out ahead of competitors by making sure they didn't get slowed down by toolchain bugs.  We were profitable immediately and stayed that way, since we had no money to lose: we started it with $15,000 and grew for 6 years before taking outside investment.  After 10 years, Red Hat bought our company for a billion dollars' worth of stock, adopted our business model, and ran with it. They now have more than $1B in annual sales, net income of $180M, and a $14B market capitalization.  To make a good living when copying inventions is cheap and easy, create inventions -- not copies.  Or as Chuck D said, "Anybody can make a copy of my last album.  Only I can make a copy of my NEXT album."

Physibles

 3D PRINTERS

Another challenge is ensuring that America is training enough students in science and math to fill future jobs that additive manufacturing is forecast to create."I am convinced that additive manufacturing, as a teaching tool, can make math and science relevant and fun for America's youth," Morris said. A technical high school in Findlay, Ohio, is graduating students skilled in advanced manufacturing. They're landing $18-an-hour jobs straight out of high school—no need for college and student loan debt.
When you go back about 40 years to the Apollo program, the rooms that directed the moon-landing mission were filled with people in their 20s and 30s, along with gray-haired advisors, Morris recalled. "It's not unlike what we're doing today in additive manufacturing and 3-D printing.